If (Keyboard.isKeyDown(Keyboard.KEY_W))//move forward so on a slow computer you move just as fast as on a fast computer so if its a slow frame u move more then a fast frame we times the movementSpeed with dt this is a time scale controll camera pitch from y movement fromt the mouse controll camera yaw from x movement fromt the mouse distance in mouse movement from the last getDY() call.
distance in mouse movement from the last getDX() call. !Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) keep looping till the display window is closed the ESC key is down GL11.glTranslatef(position.x, position.y, position.z) įPCameraController camera = new FPCameraController(0, 0, 0) įloat lastTime = 0.0f // when the last frame wasįloat movementSpeed = 10.0f //move 10 units per second translate to the position vector's location translates and rotate the matrix so that it looks through the camera Position.z += distance * (float)s(Math.toRadians(yaw+90)) Position.x -= distance * (float)Math.sin(Math.toRadians(yaw+90)) strafes the camera right relitive to its current rotation (yaw) Position.z += distance * (float)s(Math.toRadians(yaw-90)) Position.x -= distance * (float)Math.sin(Math.toRadians(yaw-90)) strafes the camera left relitive to its current rotation (yaw) Position.z -= distance * (float)s(Math.toRadians(yaw)) Position.x += distance * (float)Math.sin(Math.toRadians(yaw)) Public void walkBackwards(float distance) moves the camera backward relitive to its current rotation (yaw) Position.z += distance * (float)s(Math.toRadians(yaw)) Position.x -= distance * (float)Math.sin(Math.toRadians(yaw)) moves the camera forward relitive to its current rotation (yaw) increment the pitch by the amount param increment the camera's current yaw rotation instantiate position Vector3f to the x y z params. Public FPCameraController(float x, float y, float z) Constructor that takes the starting x, y, z location of the camera the rotation around the X axis of the camera the rotation around the Y axis of the camera 3d vector to store the camera's position in It came with several errors, which I got to fixing, and after many, many Google searches, Option+Space's, and hitting my head against my desk's, I've got to hopefully the last error: The Eclipse console shows: "Exception in thread "main" : Cannot determine close requested state of uncreated window"
#Java lwjgl create a window code
As you may know, I got a code from for a Java & LWJGL FPCamera. Hopefully this is my final question for this code.